Sunday, December 13, 2015

**Story Leaf** Fitted Mesh Avatar < Pure > - USER GUIDE


Designers who want to make appliers for your creations ( include skin, tattoo, cloth...etc ) can see the DEVELOPERS KIT GUIDE here.

░░░░CONTENTS░░░░


- 1 Fitted Mesh heads and 1 Fitted Mesh Body.
- Sl Alpha layers.
- 3 SINGLE PACKs and 1 FAT PACK, each single pack contains 3 skin tones, each skin tone contains 4 body types. FAT PACK contains all of the 9 skin tones and all body types .
- 1 Face Expression HUD.
- 1 Body Alpha HUD.
- 3 Shapes and 1 Physic.
- Tattoo Appliers, Underwear Appliers, Cloth Appliers,
- Developers Kits. 

======================================================

░░░░FEATURES░░░░


- Deform with shape slider ( include Breast Size, Butt Size...etc )
- Eyes and Lips Expression, include blink and talk animation.
- Over 3000 face combinations for each skin tone.
- Tintable Eyelash and Hairbase.
- 3 packs, each contains 3 skin tones, each skin tone contains 4 body types.
- 3 Mesh layers: Tattoo, Underwear, Cloth + PantsCuff and Skirt.
- Use Alpha HUD to match most clothes in SL.
- Asymmetry tattoo or underwear or cloth can be realized.
- Shininess Effect : glossiness and color can also be adjusted by HUD.
- Compatible with SL default UVW Map.
- Developer Kits are included, it support diffuse texture,
shiny (specular texture, color, glossiness, environment) and bump (normal texture).
Designers can transfer textures onto the mesh avatar, and then sell appliers.

======================================================

░░░░PERMISSION░░░░


- 3 Shapes and 1 physical layer are COPY, MOD, NO TRANSFER.
- Developers kit contains FULL PERMISSION appliers for designers to resell.
- Other items are COPY, NO MOD, NO TRANSFER.


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░░░░VIDEO TUTORIAL░░░░


======================================================

░░░░SKIN AND FACE EXPRESSION░░░░


---Skin HUD---

There are various skin tones in full version( DEMO only contains 1 skin tone ). Please follow the steps below to change the skin tone:

- Wear mesh head and mesh body, and then wear the skin HUD ( there are 3 skin HUD, just wear the one you want ).
- Click "Reset" to set the skin tones on face, and then click each one of the Body buttons to set the skin on body, done!




- You can also change Eyebrows, Eye Makeup, Eyelash, Eye Reflector,  Mole, Cheek, Nose, Lips as you like, there are over 30000 face combinations for each skin tone, just try which you like :)


---Face Expression---

There are Eyes and Lips Expression, include blink and talk animation, simply wear FaceExpression HUD to select.

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░░░░TATTOO, UNDERWEAR, CLOTH░░░░


- Fitted Mesh Avatar < Pure > contains 3 mesh layers: Tattoo, Underwear, Cloth, plus PantsCuff and Skirt, they are all controlled by Alpha HUD and Applier.
- Alpha HUD can show/hide Tattoo, Underwear, Cloth, PantsCuff, Skirt. If it shows red on hud means the part is hide, if it shows white means the part is show. Sometimes if you find it doesnt show correct, simply click the part on hud which you want to show/hide again.
- Applier control the texture on Tattoo, Underwear, Cloth, PantsCuff, Skirt. Simply wear applier( or wear then click applier ) to change the texture.
- Please make sure the mesh layer is show before you wear applier, otherwise you may not see the change of texture.


======================================================

░░░░HOW TO MATCH CLOTH FROM OTHER BRANDS░░░░


---Alpha HUD---

- To have best look to match cloth( especially rigged mesh cloth ) from other brands, you can wear alpha HUD to show/hide part of body.
- You can also click "Upper All" or "Lower All" to switch show/hide all of upper body or lower body.


---Adjust Shape Slider---

As you know, < Pure > is Fitted Mesh Avatar, means this mesh avatar is deformed by shape slider, include Breast Size, Butt Size...etc. So you can not only use alpha hud but also can adjust shape slider to let < Pure > match cloth from other brands!


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░░░░SHININESS EFFECT░░░░


There are 1 Fitted Mesh head and 1 Fitted Mesh Body. If you need shininess( specular) effect, please follow the steps below to evoke Advanced Lighting Model on you viewer ( If you don't evoke Advanced Lighting Model, you may not see the effect ).

1. Press ctrl+P to open PREFERENCES.
2. Switch to Graphics, evoke Advanced Lighting Model, press OK.

Advanced Lighting Model


* Note: I find sometimes SL official viewer doesn't show correct shininess effect, not sure what's the matter, so that my suggestion is use Firestorm or Singularity viewer if you need shininess effect.

Then you simply wear any of the 3 skin HUD and click SHINY/TINT EYELASH & HAIR, the HUD will show the shiny function, you can enable/disable shiny or adjust glossiness and color on both head and body by HUD . Note glossiness and color ONLY work when shiny is on.

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░░░░DEVELOPERS KIT░░░░


< Pure > match sl UVW Map, means designers can transfer textures( include skin, tattoo, cloth which was made for default sl avatar) onto the mesh avatar. Simply use developers kit to make appliers, and then designers can also sell their own appliers.

Tattoo designers can make ASYMMETRY TATTOO ( for example tattoo only on single arm, not on both arm) or ASYMMETRY  UNDERWEAR or CLOTHES by this developers kit, it's impossible for default sl avatar but it's easy on this mesh avatar.

Please see  DEVELOPERS KIT GUIDE here to know how to make appliers and other details.

**Story Leaf** Fitted Mesh Avatar < Pure > - DEVELOPERS KIT GUIDE

Fitted Mesh Avatar < Pure > compatible with default SL UVW Map. It's easy for you to use the DEVELOPER KIT < Pure > to transfer your creation onto < Pure > mesh avatar or realize asymmetry tattoo or cloth. You can also sell appliers with your creations or sell separate as you like.

 

░░░░CONTENTS OF DEVELOPER KIT < Pure >░░░░


- 5 APPLIERS. ( This is the source, you can copy them to make as many appliers as you like)
- TEXTURE ENCRYPTER V2 ( To protect your creation, so it’s not easy to be stolen. )
- UVW Maps, sample textures, ID textures. 

There are 5 kind of Applier for < Pure > Mesh Avatar: Face,Skin,Tattoo,Underwear,Cloth. The way to set the applier are all the same, the only difference is each applier have different name and ID setting. Please be aware to set the correct name and ID on the setting card of the applier.

░░░░VIDEO TUTORIAL░░░░


░░░░WORKFLOW░░░░


Please follow the steps below to set applier:

STEP 1. REZ APPLIER AND SET CORRECT PERMISSION:

1. REZ each of the 5 appliers, wait 3 to 5 seconds to authorize, the script named "Authorized Reseller" will auto delete itself after authorized.

wait 3 to 5 seconds to authorize



2. Set the permission correctly otherwise the applier will NOT work.
!Designer Settings card: TRANSFER ONLY
Mesh Applier Script: COPY ONLY
Applier: COPY ONLY
set the permission correctly

set the permission correctly






STEP 2. SET TEXTURE CODE:
 

1. REZ Texture Encrypter V2
REZ Texture Encrypter V2


2. Put your texture into REZ Texture Encrypter V2 ( for example the texture named "pale" ) , then click Texture Encrypter V2.
There will be some message shows on local chat like this:
[13:52]  Texture Encrypter V2: pale: KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5 KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5 is your texture code, copy it.




3. Right click the Applier which is rezzed by STEP 1 , select Edit, switch to Content tab, double click !Designer Settings card, you will find the message below on last line:
diffuseTexture = NAME, TEXTURE CODE, ID
They are separated by commas.

Then past the texture code get from Texture Encrypter V2, and set correct NAME and ID, click Save
( Note: Please see SET APPLIER section to know more detail about NAME  and ID ).




4. This Applier is set correctly, rename it when it is rezzed ( note Applier can only be renamed when it's rezzed )  then pick it back to inventory. Let's say this Applier to Source Applier.


STEP 3. MAKE A BUNCH OF APPLIERS:


1. If you are a designer and need to make a bunch of Appliers to sell, you can rez the Source Applier, then repeat STEP 2. and rename the applier as you need ( IMPORTANT: Please DO NOT copy the applier on ground, the applier wihich you copy on ground will not authorize and can't work. Simply REZ the Source Applier on ground and set it. )

2. You can also change the permission of Applier to COPY when it is in inventory if you need.

Now you can sell the Applier with your skin, cloth...etc. Or you can also sell the Applier separate as you like.


░░░░SET APPLIER░░░░


!Designer Settings card is where you configure your textures for the mesh. Each setting looks like this:
diffuseTexture = NAME, TEXTURE CODE, ID
NAME
For Head Appliers there are 7 names: FaceUpper, FaceLower, Head, Neck, Hair, Eyelash, EyeReflector.
For Skin Appliers there are 2 names: BodyUpper, BodyLower.
For Tattoo Appliers there are 4 names: TattooUpper, TattooLower, TattooLArm, TattooRArm.
For UnderWear Appliers there are 4 names: UnderUpper, UnderLower, PantsCuff, Skirt.
For Cloth Appliers there are 4 names: ClothUpper, ClothLower, PantsCuff, Skirt ( PantsCuff and Skirt can set on UnderWear Applier or Cloth Applier as you need ).
Each name define specific part of head, body, tattoo, underwear, or cloth.

TEXTURE CODE
Texture code is the code given by the texture encrypter box.

ID
ID can be ALL_SIDES to texture all faces of the part,  or specific ID number to texture specific face of the part.

Note: All UVW Map and ID settings are contains inside the developers kit.



---HEAD APPLIER---

Head Appliers use 7 names: FaceUpper, FaceLower, Head, Neck, Hair, Eyelash, EyeReflector.
If name= FaceUpper, it contains 3 ID ( 0 to 2 )

ID 0 : Eyebrows
ID 1 : Eyes
ID 2 : Eyelid

Note: ID 0  and ID 1 are at the same position, but I highly recommended designers to set different textures onto Eyes and Eyelid to have best looking no matter the avatar is opening eyes or closing eyes.
     

If name= FaceLower, it contains 3 ID ( 0 to 2 )
   
ID 0 : Cheek
ID 1 : Nose
ID 2 : Lips

If name = Head, Neck, Hair, Eyelash or EyeReflector, simply set ID to ALL_SIDES.
Note: Skin designer can only set FaceUpper, FaceLower, Head, and Neck. Hair, Eyelash, and EyeReflector can be set only when designer need.





EXAMPLE

Case 1-1.

diffuseTexture = FaceLower, TEXTURE CODE, 2
Then the applier will set the texture onto Lips.

Case 1-2.

diffuseTexture = FaceUpper, TEXTURE CODE A, 1
diffuseTexture = FaceUpper, TEXTURE CODE B, 2
Then the applier will set different textures onto Eyes and Eyelid. 

The ways above are for designers who want to set various makeup on different face part.
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Case 2.

diffuseTexture = FaceUpper, TEXTURE CODE A, 0
diffuseTexture = FaceUpper, TEXTURE CODE A, 1
diffuseTexture = FaceUpper, TEXTURE CODE B, 2
diffuseTexture = FaceLower, TEXTURE CODE A, ALL_SIDES 
diffuseTexture = Head, TEXTURE CODE A, ALL_SIDES
diffuseTexture = Neck, TEXTURE CODE A, ALL_SIDES

Then the applier will set Texture A onto ID 0 and 1 of FaceUpper, and all faces of the FaceLower, Head, Neck.
And  the applier will also set  Texture B onto ID 2 of FaceUpper ( Eyelid ).
This way is for designers who want to set texture onto the whole head, for example skin designer.
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Case 3.

diffuseTexture = Hair, TEXTURE CODE, ALL_SIDES
or
diffuseTexture = Eyelash, TEXTURE CODE, ALL_SIDES
or
diffuseTexture = EyeReflector, TEXTURE CODE, ALL_SIDES

Then the applier will set the texture onto Hair or Eyelash or EyeReflector.
This way is for designers who only need to make different Hair or Eyelash or EyeReflector.


---SKIN APPLIER---

For Skin Appliers there are 2 names: BodyUpper, BodyLower, simply set ID to ALL_SIDES.

EXAMPLE


diffuseTexture = BodyUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = BodyLower, TEXTURE CODE B, ALL_SIDES

Note: BodyUpper define upperbody, and BodyLower define lower body, you should use different texture on each part, as default SL Avatar.


---TATTOO APPLIER---

For Tattoo Appliers there are 4 names: TattooUpper, TattooLower, TattooLArm, TattooRArm, simply set ID to ALL_SIDES.
 
Note 1: TattooUpper define tattoo on upperbody, TattooLower define tattoo on lower body, you should use different texture on each part, as default SL Avatar.
Note 2: TattooLArm and TattooRArm define tattoo on each arm, asymmetry tattoo can be realized by setting different textures on each arm.



EXAMPLE
Case1.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooRArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

This is the easily way to set symmetry tattoo.
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Case2.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooRArm, TEXTURE CODE B, ALL_SIDES
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

You can use this way to set different texture on left arm and right arm, to realized asymmetry tattoo.
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Case3.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooRArm, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl, 1
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl
is the texture code of default transparent texture.

You can set tattoo only on single arm by setting transparent texture on the arm you don't need tattoo.


---UNDERWEAR & CLOTH APPLIER---

For UnderWear Appliers there are 4 names: UnderUpper, UnderLower, PantsCuff, Skirt. 
For Cloth Appliers there are 4 names: ClothUpper, ClothLower, PantsCuff, Skirt.
( PantsCuff and Skirt can set on UnderWear Applier or Cloth Applier as you need. )

The way to set UnderWear Applier or Cloth Applier are all the same, only one thing need to notice is that the ID on Upper is different.

If name= UnderUpper, it contains 3 ID ( 0 to 2 )
ID 0 : Center
ID 1 : Right Arm

ID 2 : Left Arm
 

If name= ClothUpper, it contains 3 ID ( 0 to 2 )
ID 0 : Right Arm
ID 1 : Center 

ID 2 : Left Arm
 

Asymmetry Underwear or Cloth can be realized by setting different ID number.

If name= UnderLower or ClothLower or PantsCuff or Skirt, simply set ID to ALL_SIDES.
 

EXAMPLE
Case1.

diffuseTexture = UnderLower, TEXTURE CODE A, ALL_SIDES
diffuseTexture = PantsCuff, TEXTURE CODE A, ALL_SIDES
or
diffuseTexture = ClothLower, TEXTURE CODE A, ALL_SIDES
diffuseTexture = PantsCuff, TEXTURE CODE A, ALL_SIDES 

This way can set the same texture on UnderLower or ClothLower and PantsCuff, for example Jeans.
-------------------------------------------------------------------------------------

Case2.

diffuseTexture = ClothUpper, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl , ALL_SIDES
diffuseTexture = ClothLower, TEXTURE CODE, ALL_SIDES
or
diffuseTexture = UnderUpper, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl , ALL_SIDES
diffuseTexture = UnderLower, TEXTURE CODE, ALL_SIDES 

( dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl is the texture code of default transparent texture. )

This way can set transparent texture on upper of under or cloth, and other texture on lower of under or cloth. The difference between case1. is it force upper of cloth to hide, even if you use HUD to set upper of cloth to show. Sometimes you can use this way to avoid the confuse of which part is show or hide, when you change cloth or underwear.
-------------------------------------------------------------------------------------

Case3.

diffuseTexture = ClothUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = ClothLower, TEXTURE CODE B, ALL_SIDES
diffuseTexture = Skirt, TEXTURE CODE C, ALL_SIDES 

This way can set 3 textures on 1 applier, 1 for upper, 1 for lower and 1 for skirt. For example corset dress.



░░░░HALF - TRANSPARENT░░░░


Because of alpha channel problem, half - transparent texture may cause some problems on multi fitted mesh layers.
But, we have unique technique to realized it on Tattoo layer.
It means if you want to make half - transparent items ( for example wet vest, body oil ), you can draw texture and save it as 32-bit TGA with alpha channel.
Only one thing you need to remember, it can ONLY be realized on Tattoo layer, otherwise you will see the texture is broken.

If you have any other question about developers kit, please contact NickenLee Resident via IM or notecard.