Sunday, December 13, 2015

**Story Leaf** Fitted Mesh Avatar < Pure > - USER GUIDE


Designers who want to make appliers for your creations ( include skin, tattoo, cloth...etc ) can see the DEVELOPERS KIT GUIDE here.

░░░░CONTENTS░░░░


- 1 Fitted Mesh heads and 1 Fitted Mesh Body.
- Sl Alpha layers.
- 3 SINGLE PACKs and 1 FAT PACK, each single pack contains 3 skin tones, each skin tone contains 4 body types. FAT PACK contains all of the 9 skin tones and all body types .
- 1 Face Expression HUD.
- 1 Body Alpha HUD.
- 3 Shapes and 1 Physic.
- Tattoo Appliers, Underwear Appliers, Cloth Appliers,
- Developers Kits. 

======================================================

░░░░FEATURES░░░░


- Deform with shape slider ( include Breast Size, Butt Size...etc )
- Eyes and Lips Expression, include blink and talk animation.
- Over 3000 face combinations for each skin tone.
- Tintable Eyelash and Hairbase.
- 3 packs, each contains 3 skin tones, each skin tone contains 4 body types.
- 3 Mesh layers: Tattoo, Underwear, Cloth + PantsCuff and Skirt.
- Use Alpha HUD to match most clothes in SL.
- Asymmetry tattoo or underwear or cloth can be realized.
- Shininess Effect : glossiness and color can also be adjusted by HUD.
- Compatible with SL default UVW Map.
- Developer Kits are included, it support diffuse texture,
shiny (specular texture, color, glossiness, environment) and bump (normal texture).
Designers can transfer textures onto the mesh avatar, and then sell appliers.

======================================================

░░░░PERMISSION░░░░


- 3 Shapes and 1 physical layer are COPY, MOD, NO TRANSFER.
- Developers kit contains FULL PERMISSION appliers for designers to resell.
- Other items are COPY, NO MOD, NO TRANSFER.


======================================================

░░░░VIDEO TUTORIAL░░░░


======================================================

░░░░SKIN AND FACE EXPRESSION░░░░


---Skin HUD---

There are various skin tones in full version( DEMO only contains 1 skin tone ). Please follow the steps below to change the skin tone:

- Wear mesh head and mesh body, and then wear the skin HUD ( there are 3 skin HUD, just wear the one you want ).
- Click "Reset" to set the skin tones on face, and then click each one of the Body buttons to set the skin on body, done!




- You can also change Eyebrows, Eye Makeup, Eyelash, Eye Reflector,  Mole, Cheek, Nose, Lips as you like, there are over 30000 face combinations for each skin tone, just try which you like :)


---Face Expression---

There are Eyes and Lips Expression, include blink and talk animation, simply wear FaceExpression HUD to select.

======================================================

░░░░TATTOO, UNDERWEAR, CLOTH░░░░


- Fitted Mesh Avatar < Pure > contains 3 mesh layers: Tattoo, Underwear, Cloth, plus PantsCuff and Skirt, they are all controlled by Alpha HUD and Applier.
- Alpha HUD can show/hide Tattoo, Underwear, Cloth, PantsCuff, Skirt. If it shows red on hud means the part is hide, if it shows white means the part is show. Sometimes if you find it doesnt show correct, simply click the part on hud which you want to show/hide again.
- Applier control the texture on Tattoo, Underwear, Cloth, PantsCuff, Skirt. Simply wear applier( or wear then click applier ) to change the texture.
- Please make sure the mesh layer is show before you wear applier, otherwise you may not see the change of texture.


======================================================

░░░░HOW TO MATCH CLOTH FROM OTHER BRANDS░░░░


---Alpha HUD---

- To have best look to match cloth( especially rigged mesh cloth ) from other brands, you can wear alpha HUD to show/hide part of body.
- You can also click "Upper All" or "Lower All" to switch show/hide all of upper body or lower body.


---Adjust Shape Slider---

As you know, < Pure > is Fitted Mesh Avatar, means this mesh avatar is deformed by shape slider, include Breast Size, Butt Size...etc. So you can not only use alpha hud but also can adjust shape slider to let < Pure > match cloth from other brands!


======================================================

░░░░SHININESS EFFECT░░░░


There are 1 Fitted Mesh head and 1 Fitted Mesh Body. If you need shininess( specular) effect, please follow the steps below to evoke Advanced Lighting Model on you viewer ( If you don't evoke Advanced Lighting Model, you may not see the effect ).

1. Press ctrl+P to open PREFERENCES.
2. Switch to Graphics, evoke Advanced Lighting Model, press OK.

Advanced Lighting Model


* Note: I find sometimes SL official viewer doesn't show correct shininess effect, not sure what's the matter, so that my suggestion is use Firestorm or Singularity viewer if you need shininess effect.

Then you simply wear any of the 3 skin HUD and click SHINY/TINT EYELASH & HAIR, the HUD will show the shiny function, you can enable/disable shiny or adjust glossiness and color on both head and body by HUD . Note glossiness and color ONLY work when shiny is on.

======================================================

░░░░DEVELOPERS KIT░░░░


< Pure > match sl UVW Map, means designers can transfer textures( include skin, tattoo, cloth which was made for default sl avatar) onto the mesh avatar. Simply use developers kit to make appliers, and then designers can also sell their own appliers.

Tattoo designers can make ASYMMETRY TATTOO ( for example tattoo only on single arm, not on both arm) or ASYMMETRY  UNDERWEAR or CLOTHES by this developers kit, it's impossible for default sl avatar but it's easy on this mesh avatar.

Please see  DEVELOPERS KIT GUIDE here to know how to make appliers and other details.

**Story Leaf** Fitted Mesh Avatar < Pure > - DEVELOPERS KIT GUIDE

Fitted Mesh Avatar < Pure > compatible with default SL UVW Map. It's easy for you to use the DEVELOPER KIT < Pure > to transfer your creation onto < Pure > mesh avatar or realize asymmetry tattoo or cloth. You can also sell appliers with your creations or sell separate as you like.

 

░░░░CONTENTS OF DEVELOPER KIT < Pure >░░░░


- 5 APPLIERS. ( This is the source, you can copy them to make as many appliers as you like)
- TEXTURE ENCRYPTER V2 ( To protect your creation, so it’s not easy to be stolen. )
- UVW Maps, sample textures, ID textures. 

There are 5 kind of Applier for < Pure > Mesh Avatar: Face,Skin,Tattoo,Underwear,Cloth. The way to set the applier are all the same, the only difference is each applier have different name and ID setting. Please be aware to set the correct name and ID on the setting card of the applier.

░░░░VIDEO TUTORIAL░░░░


░░░░WORKFLOW░░░░


Please follow the steps below to set applier:

STEP 1. REZ APPLIER AND SET CORRECT PERMISSION:

1. REZ each of the 5 appliers, wait 3 to 5 seconds to authorize, the script named "Authorized Reseller" will auto delete itself after authorized.

wait 3 to 5 seconds to authorize



2. Set the permission correctly otherwise the applier will NOT work.
!Designer Settings card: TRANSFER ONLY
Mesh Applier Script: COPY ONLY
Applier: COPY ONLY
set the permission correctly

set the permission correctly






STEP 2. SET TEXTURE CODE:
 

1. REZ Texture Encrypter V2
REZ Texture Encrypter V2


2. Put your texture into REZ Texture Encrypter V2 ( for example the texture named "pale" ) , then click Texture Encrypter V2.
There will be some message shows on local chat like this:
[13:52]  Texture Encrypter V2: pale: KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5 KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5 is your texture code, copy it.




3. Right click the Applier which is rezzed by STEP 1 , select Edit, switch to Content tab, double click !Designer Settings card, you will find the message below on last line:
diffuseTexture = NAME, TEXTURE CODE, ID
They are separated by commas.

Then past the texture code get from Texture Encrypter V2, and set correct NAME and ID, click Save
( Note: Please see SET APPLIER section to know more detail about NAME  and ID ).




4. This Applier is set correctly, rename it when it is rezzed ( note Applier can only be renamed when it's rezzed )  then pick it back to inventory. Let's say this Applier to Source Applier.


STEP 3. MAKE A BUNCH OF APPLIERS:


1. If you are a designer and need to make a bunch of Appliers to sell, you can rez the Source Applier, then repeat STEP 2. and rename the applier as you need ( IMPORTANT: Please DO NOT copy the applier on ground, the applier wihich you copy on ground will not authorize and can't work. Simply REZ the Source Applier on ground and set it. )

2. You can also change the permission of Applier to COPY when it is in inventory if you need.

Now you can sell the Applier with your skin, cloth...etc. Or you can also sell the Applier separate as you like.


░░░░SET APPLIER░░░░


!Designer Settings card is where you configure your textures for the mesh. Each setting looks like this:
diffuseTexture = NAME, TEXTURE CODE, ID
NAME
For Head Appliers there are 7 names: FaceUpper, FaceLower, Head, Neck, Hair, Eyelash, EyeReflector.
For Skin Appliers there are 2 names: BodyUpper, BodyLower.
For Tattoo Appliers there are 4 names: TattooUpper, TattooLower, TattooLArm, TattooRArm.
For UnderWear Appliers there are 4 names: UnderUpper, UnderLower, PantsCuff, Skirt.
For Cloth Appliers there are 4 names: ClothUpper, ClothLower, PantsCuff, Skirt ( PantsCuff and Skirt can set on UnderWear Applier or Cloth Applier as you need ).
Each name define specific part of head, body, tattoo, underwear, or cloth.

TEXTURE CODE
Texture code is the code given by the texture encrypter box.

ID
ID can be ALL_SIDES to texture all faces of the part,  or specific ID number to texture specific face of the part.

Note: All UVW Map and ID settings are contains inside the developers kit.



---HEAD APPLIER---

Head Appliers use 7 names: FaceUpper, FaceLower, Head, Neck, Hair, Eyelash, EyeReflector.
If name= FaceUpper, it contains 3 ID ( 0 to 2 )

ID 0 : Eyebrows
ID 1 : Eyes
ID 2 : Eyelid

Note: ID 0  and ID 1 are at the same position, but I highly recommended designers to set different textures onto Eyes and Eyelid to have best looking no matter the avatar is opening eyes or closing eyes.
     

If name= FaceLower, it contains 3 ID ( 0 to 2 )
   
ID 0 : Cheek
ID 1 : Nose
ID 2 : Lips

If name = Head, Neck, Hair, Eyelash or EyeReflector, simply set ID to ALL_SIDES.
Note: Skin designer can only set FaceUpper, FaceLower, Head, and Neck. Hair, Eyelash, and EyeReflector can be set only when designer need.





EXAMPLE

Case 1-1.

diffuseTexture = FaceLower, TEXTURE CODE, 2
Then the applier will set the texture onto Lips.

Case 1-2.

diffuseTexture = FaceUpper, TEXTURE CODE A, 1
diffuseTexture = FaceUpper, TEXTURE CODE B, 2
Then the applier will set different textures onto Eyes and Eyelid. 

The ways above are for designers who want to set various makeup on different face part.
-------------------------------------------------------------------------------------

Case 2.

diffuseTexture = FaceUpper, TEXTURE CODE A, 0
diffuseTexture = FaceUpper, TEXTURE CODE A, 1
diffuseTexture = FaceUpper, TEXTURE CODE B, 2
diffuseTexture = FaceLower, TEXTURE CODE A, ALL_SIDES 
diffuseTexture = Head, TEXTURE CODE A, ALL_SIDES
diffuseTexture = Neck, TEXTURE CODE A, ALL_SIDES

Then the applier will set Texture A onto ID 0 and 1 of FaceUpper, and all faces of the FaceLower, Head, Neck.
And  the applier will also set  Texture B onto ID 2 of FaceUpper ( Eyelid ).
This way is for designers who want to set texture onto the whole head, for example skin designer.
-------------------------------------------------------------------------------------

Case 3.

diffuseTexture = Hair, TEXTURE CODE, ALL_SIDES
or
diffuseTexture = Eyelash, TEXTURE CODE, ALL_SIDES
or
diffuseTexture = EyeReflector, TEXTURE CODE, ALL_SIDES

Then the applier will set the texture onto Hair or Eyelash or EyeReflector.
This way is for designers who only need to make different Hair or Eyelash or EyeReflector.


---SKIN APPLIER---

For Skin Appliers there are 2 names: BodyUpper, BodyLower, simply set ID to ALL_SIDES.

EXAMPLE


diffuseTexture = BodyUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = BodyLower, TEXTURE CODE B, ALL_SIDES

Note: BodyUpper define upperbody, and BodyLower define lower body, you should use different texture on each part, as default SL Avatar.


---TATTOO APPLIER---

For Tattoo Appliers there are 4 names: TattooUpper, TattooLower, TattooLArm, TattooRArm, simply set ID to ALL_SIDES.
 
Note 1: TattooUpper define tattoo on upperbody, TattooLower define tattoo on lower body, you should use different texture on each part, as default SL Avatar.
Note 2: TattooLArm and TattooRArm define tattoo on each arm, asymmetry tattoo can be realized by setting different textures on each arm.



EXAMPLE
Case1.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooRArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

This is the easily way to set symmetry tattoo.
-------------------------------------------------------------------------------------

Case2.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooRArm, TEXTURE CODE B, ALL_SIDES
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

You can use this way to set different texture on left arm and right arm, to realized asymmetry tattoo.
-------------------------------------------------------------------------------------

Case3.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLArm, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooRArm, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl, 1
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl
is the texture code of default transparent texture.

You can set tattoo only on single arm by setting transparent texture on the arm you don't need tattoo.


---UNDERWEAR & CLOTH APPLIER---

For UnderWear Appliers there are 4 names: UnderUpper, UnderLower, PantsCuff, Skirt. 
For Cloth Appliers there are 4 names: ClothUpper, ClothLower, PantsCuff, Skirt.
( PantsCuff and Skirt can set on UnderWear Applier or Cloth Applier as you need. )

The way to set UnderWear Applier or Cloth Applier are all the same, only one thing need to notice is that the ID on Upper is different.

If name= UnderUpper, it contains 3 ID ( 0 to 2 )
ID 0 : Center
ID 1 : Right Arm

ID 2 : Left Arm
 

If name= ClothUpper, it contains 3 ID ( 0 to 2 )
ID 0 : Right Arm
ID 1 : Center 

ID 2 : Left Arm
 

Asymmetry Underwear or Cloth can be realized by setting different ID number.

If name= UnderLower or ClothLower or PantsCuff or Skirt, simply set ID to ALL_SIDES.
 

EXAMPLE
Case1.

diffuseTexture = UnderLower, TEXTURE CODE A, ALL_SIDES
diffuseTexture = PantsCuff, TEXTURE CODE A, ALL_SIDES
or
diffuseTexture = ClothLower, TEXTURE CODE A, ALL_SIDES
diffuseTexture = PantsCuff, TEXTURE CODE A, ALL_SIDES 

This way can set the same texture on UnderLower or ClothLower and PantsCuff, for example Jeans.
-------------------------------------------------------------------------------------

Case2.

diffuseTexture = ClothUpper, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl , ALL_SIDES
diffuseTexture = ClothLower, TEXTURE CODE, ALL_SIDES
or
diffuseTexture = UnderUpper, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl , ALL_SIDES
diffuseTexture = UnderLower, TEXTURE CODE, ALL_SIDES 

( dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl is the texture code of default transparent texture. )

This way can set transparent texture on upper of under or cloth, and other texture on lower of under or cloth. The difference between case1. is it force upper of cloth to hide, even if you use HUD to set upper of cloth to show. Sometimes you can use this way to avoid the confuse of which part is show or hide, when you change cloth or underwear.
-------------------------------------------------------------------------------------

Case3.

diffuseTexture = ClothUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = ClothLower, TEXTURE CODE B, ALL_SIDES
diffuseTexture = Skirt, TEXTURE CODE C, ALL_SIDES 

This way can set 3 textures on 1 applier, 1 for upper, 1 for lower and 1 for skirt. For example corset dress.



░░░░HALF - TRANSPARENT░░░░


Because of alpha channel problem, half - transparent texture may cause some problems on multi fitted mesh layers.
But, we have unique technique to realized it on Tattoo layer.
It means if you want to make half - transparent items ( for example wet vest, body oil ), you can draw texture and save it as 32-bit TGA with alpha channel.
Only one thing you need to remember, it can ONLY be realized on Tattoo layer, otherwise you will see the texture is broken.

If you have any other question about developers kit, please contact NickenLee Resident via IM or notecard.

Thursday, January 15, 2015

**Story Leaf** Fitted Mesh Avatar < Warrior > - DEVELOPERS KIT GUIDE

Fitted Mesh Avatar < Warrior > compatible with default SL UVW Map. It's easy for you to use the DEVELOPER KIT < WARRIOR > to transfer your creation onto < Warrior > mesh avatar or realize asymmetry tattoo or cloth. You can also sell appliers with your creations or sell separate as you like.

 

░░░░CONTENTS OF DEVELOPER KIT < WARRIOR >░░░░


- 5 APPLIERS. ( This is the source, you can copy them to make as many appliers as you like)
- TEXTURE ENCRYPTER V2 ( To protect your creation, so it’s not easy to be stolen. )
- 6 UVW MAPS

There are 5 kind of Applier for < Warrior > Mesh Avatar: Face,Skin,Tattoo,Underwear,Cloth. The way to set the applier are all the same, the only difference is each applier have different name and ID setting. Please be aware to set the correct name and ID on the setting card of the applier.

░░░░VIDEO TUTORIAL░░░░



░░░░WORKFLOW░░░░


Please follow the steps below to set applier:

1. REZ Applier, wait 3 to 5 seconds to authorize.
Rez a applier which you need on groupnd

wait 3 to 5 seconds to authorize



Then set the permission correctly otherwise the applier will NOT work.
!Designer Settings card: TRANSFER ONLY
Mesh Applier Script: COPY ONLY
Applier: COPY ONLY


set the permission correctly



2. REZ Texture Encrypter V2
REZ Texture Encrypter V2


3. Put your texture into REZ Texture Encrypter V2 ( for example the texture named "pale" ) , then click Texture Encrypter V2.
There will be some message shows on local chat like this:
[13:52]  Texture Encrypter V2: pale: KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5 is your texture code, copy it.





4. Right click the Applier which is rezzed by step1 , select Edit, switch to Content tab, double click !Designer Settings card, you will find the message below on last line:
diffuseTexture = NAME, TEXTURE CODE, ID
They are separated by commas.

Then past the texture code get from Texture Encrypter V2, and set correct name and ID, click Save.
( Note: Please see SET APPLIER section to know the detail)




5. This Applier is set correctly, rename it when it is rezzed ( note Applier can only be renamed when it's rezzed )  then pick it back to inventory. Let's say this Applier to Source Applier.

6. If you would like to make a bunch of Appliers, you can rez the Source Applier, then repeat step 3 to 5. ( IMPORTANT: Please DO NOT copy the applier on ground, the applier wihich you copy on ground will not authorize and can't work. Simply REZ the Source Applier on ground and set it. )

7. You can change the permission of Applier to COPY when it is in inventory if you need.

8. Now you can sell the Applier with your skin, cloth...etc. Or you can also sell the Applier separate as you like.


░░░░SET APPLIER░░░░


!Designer Settings card is where you configure your textures for the mesh. Each setting looks like this:
diffuseTexture = NAME, TEXTURE CODE, ID
NAME
For Head Appliers there are 4 names: Face, Ear, Hair, Neck.
For Skin Appliers there are 2 names: SkinUpper, SkinLower.
For Tattoo Appliers there are 2 names: TattooUpper, TattooLower.
For UnderWear Appliers there are 3 names: UnderUpper, UnderLower, PantsCuff.
For Cloth Appliers there are 3 names: ClothUpper, ClothLower, PantsCuff.
Each name define specific part of head, body, tattoo, underwear, or cloth,.

TEXTURE CODE
Texture code is the code given by the texture encrypter box.

ID
ID can be ALL_SIDES to texture all faces of the part,  or specific ID number to texture specific face of the part.



---HEAD APPLIER---

Head Appliers use 4 names: Face, Ear, Hair, Neck.
If name= Face, it contains 4 ID ( 0 to 3 )
ID 0 : Cheek
ID 1 : Eyebrows and eyes
ID 2 : Beard and lips
ID 3:  Forehead

If name = Ear or Hair or Neck, simply set ID to ALL_SIDES.

ID Face
Hair
EXAMPLE

Case 1.

diffuseTexture = Face, TEXTURE CODE, 0

Then the applier will set the texture onto cheek.
This way is for designers who want to set various makeup of the face.
-------------------------------------------------------------------------------------

Case 2.

diffuseTexture = Face, TEXTURE CODE, ALL_SIDES
diffuseTexture = Ear, TEXTURE CODE, ALL_SIDES
diffuseTexture = Neck, TEXTURE CODE, ALL_SIDES

Then the applier will set the texture onto all of the 4 ID of Face, and also set texture on Ear and Neck.
This way is for designers who want to set texture onto the whole head.
Note: Designers should set the same texture onto face, ear, and neck.
-------------------------------------------------------------------------------------

Case 3.

diffuseTexture = Hair, TEXTURE CODE, ALL_SIDES

Then the applier will set the texture onto Hair.
This way is for skin designers or hair designers who only need to set texture onto hair.



---SKIN APPLIER---

For Skin Appliers there are 2 names: SkinUpper, SkinLower, simply set ID to ALL_SIDES

EXAMPLE


diffuseTexture = SkinUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = SkinLower, TEXTURE CODE B, ALL_SIDES

Note: SkinUpper define upperbody, and SkinLower define lower body, they should use different texture, as default SL Avatar.



---TATTOO APPLIER---

For Tattoo Appliers there are 2 names: TattooUpper, TattooLower.

If name= TattooUpper, it contains 3 ID ( 0 to 2 )
ID 0 : Center.
ID 1 : Right Arm
ID 2 : Left Arm

If name= TattooLower, it contains 3 ID ( 0 to 2 )
ID 0 : Center.
ID 1 : Right Feet
ID 2 : Left Feet

Asymmetry tattoo can be realized by setting different ID number.

ID Tattoo


EXAMPLE

Case1.

diffuseTexture = TattooUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

This is the easily way to set symmetry tattoo.
-------------------------------------------------------------------------------------

Case2.

diffuseTexture = TattooUpper, TEXTURE CODE A, 0
diffuseTexture = TattooUpper, TEXTURE CODE A, 2
diffuseTexture = TattooUpper, TEXTURE CODE B, 1
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

You can use this way to set different texture on left arm and right arm, to realized asymmetry tattoo ( You can also set different texture on left feet and right feet if you need ).
-------------------------------------------------------------------------------------

Case3.

diffuseTexture = TattooUpper, TEXTURE CODE A, 0
diffuseTexture = TattooUpper, TEXTURE CODE A, 2
diffuseTexture = TattooUpper, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl, 1
diffuseTexture = TattooLower, TEXTURE CODE C, ALL_SIDES

dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl
is the texture code of default transparent texture.

You can set tattoo only on single arm by setting transparent texture on the arm you don't need tattoo ( The way is same if you only need tattoo on single feet ).



---UNDERWEAR & CLOTH APPLIER---

For UnderWear Appliers there are 3 names: UnderUpper, UnderLower, PantsCuff.
For Cloth Appliers there are 3 names: ClothUpper, ClothLower, PantsCuff.

If name= UnderUpper or ClothUpper, it contains 3 ID ( 0 to 2 )

ID 0 : Center.
ID 1 : Right Arm
ID 2 : Left Arm

Asymmetry Cloth can be realized by setting different ID number as tattoo if you need.

ID Underwear and Cloth

If name= UnderLower or ClothLower or PantsCuff, simply set ID to ALL_SIDES.

EXAMPLE

Case1.

diffuseTexture = ClothLower, TEXTURE CODE, ALL_SIDES

This way can set 1 texture on lower of cloth, for example Jeans.
-------------------------------------------------------------------------------------

Case2.

diffuseTexture = ClothUpper, dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl , ALL_SIDES
diffuseTexture = ClothLower, TEXTURE CODE, ALL_SIDES

( dwUiMgciDQ9DB1R+cg4Ren9YbG9VdAEaCAJRdCBBESYpWHFl is the texture code of default transparent texture. )

This way can set transparent texture on upper of cloth, and other texture on lower of cloth. The difference between case1. is it force upper of cloth to hide, even if you use HUD to set upper of cloth to show. Sometimes you can use this way to avoid the confuse of which part is show or hide, when you change cloth or underwear.
-------------------------------------------------------------------------------------

Case3.

diffuseTexture = UnderUpper, TEXTURE CODE A, ALL_SIDES
diffuseTexture = UnderLower, TEXTURE CODE B, ALL_SIDES

This way can set 2 textures on 1 applier, 1 for upper and 1 for lower. For example jacket or vest.



░░░░HALF - TRANSPARENT░░░░


Because of alpha channel problem, half - transparent texture may cause some problems on multi fitted mesh layers.
But, we have unique technique to realized it on Tattoo layer.
It means if you want to make half - transparent items ( for example wet vest, body oil ), you can draw texture and save it as 32-bit TGA with alpha channel.
Only one thing you need to remember, it can ONLY be realized on Tattoo layer, otherwise you will see the texture is broken.

If you have any other question about developers kit, please contact NickenLee Resident via IM or notecard.

Saturday, January 3, 2015

**Story Leaf** Fitted Mesh Avatar < Warrior > - USER GUIDE


Designers who want to make appliers for your creations ( include skin, tattoo, cloth...etc ) can see the DEVELOPERS KIT GUIDE here.

░░░░CONTENTS░░░░


- 2 Fitted Mesh heads and 2 Fitted Mesh Body ( with/without shininess effect ).
- Sl Alpha layers.
- 3 Skin HUDs
- 1 Face Expression HUD.
- 1 Body Alpha HUD.
- 3 Shapes.
- Tattoo Appliers, Underwear Appliers, Cloth Appliers, 
- Developers Kits.

======================================================

░░░░FEATURES░░░░


- Deform with shape slider ( include Muscular, Butt Size...etc )
- 8 Face Expression + 1 default Face.
- Over 500 face combinations for each skin tone.
- Tintable Hairbase.
- 3 skin tones, each contains 4 body types.
- 3 Mesh layers: Tattoo, Underwear, Cloth.
- Asymmetry tattoo or cloth can be realized.
- Shininess Effect.
- Compatible with SL default UVW Map.
- Developer Kits are included.
( Designers can transfer textures( include the texture made for default sl avatar)
onto the mesh avatar, and can also sell appliers).

======================================================

░░░░PERMISSION░░░░


- 3 Shapes are COPY, MOD, NO TRANSFER.
- Developers kit contains FULL PERMISSION appliers for designers to resell.
- Other items are COPY, NO MOD, NO TRANSFER.


======================================================

░░░░VIDEO TUTORIAL░░░░



======================================================

░░░░SKIN AND FACE EXPRESSION░░░░


---Skin HUD---

There are 3 skin tones in full version( DEMO only contains 1 skin tone ). Please follow the steps below to change the skin tone:

- Wear mesh head and mesh body, and then wear the skin HUD ( there are 3 skin HUD, just wear the one you want ).
- Click "Reset" to set the skin tones on face, and then click each one of the Body buttons to set the skin on body, done!

skin HUD


- You can also change forhead, eyebrows, cheek, beards as you like, there are over 500 face combinations for each skin tone, just try which you like :)


---Face Expression---

There are 8 Face Expression + 1 default face, simply wear FaceExpression HUD to select.


======================================================

░░░░TATTOO, UNDERWEAR, CLOTH░░░░


- Fitted Mesh Avatar < Warrior > contains 3 mesh layers: Tattoo, Underwear, Cloth, plus Cuff, they are all controlled by Alpha HUD and Applier.
- Alpha HUD can show/hide Tattoo, Underwear, Cloth, Cuff. If it shows red on hud means the part is hide, if it shows white means the part is show. Sometimes if you find it doesnt show correct, simply click the part on hud which you want to show/hide again.
- Applier control the texture on Tattoo, Underwear, Cloth, Cuff. Simply wear applier( or wear then click applier ) to change the texture.
- Please make sure the mesh layer is show before you wear applier, otherwise you may not see the change of texture.


======================================================

░░░░HOW TO MATCH CLOTH FROM OTHER BRANDS░░░░


---Alpha HUD---

- To have best look to match cloth( especially rigged mesh cloth ) from other brands, you can wear alpha HUD to show/hide part of body.
- You can also click "Upper All" or "Lower All" to switch show/hide all of upper body or lower body.


---Adjust Shape Slider---

As you know, < Warrior > is Fitted Mesh Avatar, means this mesh avatar is deformed by shape slider, include Muscular, Butt Size...etc. So you can not only use alpha hud but also can adjust shape slider to let < Warrior > match cloth from other brands!


======================================================

░░░░SHININESS EFFECT░░░░


There are 1 Fitted Mesh heads and 1 Fitted Mesh Body. If you need shininess( specular) effect, please follow the steps below to evoke Advanced Lighting Model on you viewer ( If you don't evoke Advanced Lighting Model, you may not see the effect ).

1. Press ctrl+P to open PREFERENCES.
2. Switch to Graphics, evoke Advanced Lighting Model, press OK.

Advanced Lighting Model


* Note: I find sometimes SL official viewer doesn't show correct shininess effect, not sure what's the matter, so that my suggestion is use Firestorm or Singularity viewer if you need shininess effect.

Then you simply wear any of the 3 skin HUD and click SHINY/TINT HAIR, the HUD will show the shiny function, you can enable/disable shiny or adjust glossiness and color on both head and body by HUD . Note glossiness and color ONLY work when shiny is on.

======================================================

░░░░DEVELOPERS KIT░░░░


< Warrior > is match sl UVW Map, means designers can transfer textures( include skin, tattoo, cloth which was made for default sl avatar) onto the mesh avatar. Simply use developers kit to make appliers, and then designers can also sell their own appliers.

Tattoo designers can make ASYMMETRY TATTOO ( for example tattoo only on single arm, not on both arm) or ASYMMETRY  CLOTHES by this developers kit, it's impossible for default sl avatar but it's easy on this mesh avatar.

Please see  DEVELOPERS KIT GUIDE here to know how to make appliers and other details.

Thursday, July 24, 2014

**Story Leaf** Fitted Mesh Breast - USER GUIDE V2.1 -

Designers who purchase commercial version can See DEVELOPERS KIT GUIDE here.


░░░░UPDATE INFORMATION░░░░



2014/07/24 UPDATE to Version 2.1

1. Compatible with Tango Applier. See here
2. Custome Nipple is realized: Nipple is now fit Nipple Applier and also tintable. See here
3. Add 1 Mesh Cloth Layer, now there are 3 Cloth layers: Bra, Top1, Top2. See here
4. Update HUD, now it's much more convenient. See here
5. Add 1 shiny style, now there are 3 styles: NO shiny, shiny1, shiny2. See here


======================================================

░░░░HUD & APPLIER BASIC FUNCTION░░░░



---BREAST HUD V2.1---

There 5 buttons on HUD: Nipple, Piercing, Bra, Top, Tint ( from left to right ), and HUD ONLY work when you WEAR it.
- Click the first 3 buttons to show/hide nipple,piercing,bra.
- Click the 4th button to show Top1/Top2 or hide both Top layers by turns. ( Note: if top1 shows then top2 will hide, or top2 shows then top1 will hide )
( Note: If the 4 buttons above show red means the part is hide, and if the button doesn't react after you click, simply click it again. )
- Click the 5th button to input hex to tint Breast ( See "MATCH MESH BREAST WITH SKIN TONES Session" ).
Breast HUD v2.1


---APPLIER---

There are 5 kind of Appliers: Breast, Nipple, Bra, Top1, Top2, and each has different icon, see the pictures below ( from left to right ).
Applier V2.1


Simply wear or wear then click Applier to change texture on mesh breast, nipple or clothes.
Before wearing Applier you have to make sure the part you would like to change is showing so you can see it, if not, simply use the hud to show the part.


======================================================

░░░░ENVIRONMENT & GRAPHICS SETTINGS░░░░



To have best look to let mesh match your skin tone please set environment and graphics settings.

---ENVIRONMENT SETTINGS---

1. Open World > Environment Editor > Environment Settings.
Environment

2. Evoke Customize my environment, then evoke Fixed sky, select CalWL, press OK.
Environment settings

There are many windlight settings, you can also try other settings but my suggestion is CalWL.

If your viewer doesn't have CalWL, you can download here. Then move the file you downloaded to your viewer\app_settings\windlight\skies
For example: C:\Program Files\Firestorm\app_settings\windlight\skies


---GRAPHICS SETTINGS---

1. Press ctrl+P to open PREFERENCES.
2. Switch to Graphics, set Quality and speed to Mid, press OK.
( If you set Quality and speed to Low, please make sure evoke Atmospheric shaders. )

Preferences


======================================================

░░░░MATCH MESH BREAST WITH SKIN TONES░░░░



---Move & View Settings---

To avoid default light to interfere, please do the follow steps:
1. Press ctrl+P to open PREFERENCES.
2. Switch to Move & View, do NOT evoke Appearance ( under Automatic position for ), press OK.

move and view


---For Skins from **Story Leaf**---

If you are wearing skin from **Story Leaf**, just do the 2 things below:

1. Wear Mesh Breast!
2. Wear the same skin tones of Applier, then the mesh breast will change skin tones automatically, if not, simply click the applier again!

That's all! Very easy!


---For Skins from other brand---

If you are wearing skin from other brand, please follow the steps below:

1. Open color chart to select a skin tone which is close your skin, then wear this Skin Blender tattoo layer, Mesh, and Applier ( If you need all of the meshes to change to the same skin tones, simply switch all meshes by turns when the Applier is wearing, if your mesh doesn't change skin tone to fit Skin Blender automatically, simply click the applier again ).
2. Right click Skin Blender tattoo layer on inventory which you are wearing and click Edit, then click Color/Tint, select a color you need, copy Hex.
( If your viewer doesn't offer Hex, you can go here and input RGB, then convert to Hex. )
3. Wear HUD, input Hex which is recorded by step 2.

Tint Breast
Remember once you wear Applier or click Applier again, the tint color will back to default. So I suggest to take off Applier after you make sure the skin tone is you need.

If all above doesn't satisfy you, we also offer Developers Kit to make your own texture, and you can also resell your creation by applier! See DEVELOPERS KIT GUIDE here.


======================================================

░░░░CUSTOM NIPPLE░░░░



You can custome Nipple by the 2 ways below:
1. Wear Nipple Applier ( or wear then click it ) to change the texture on Nipple.
2. Wear Nipple HUD to tint Nipple.
3. Once you wear or switch Nipple Applier, the color of nipple will back to white. So I suggest to choose and wear a Nipple Applier first, after you are satisfied with this Nipple Applier then wear Nipple HUD to tint it.

Note: Custom Nipple work on boobs with shiny1 or without shiny, but it does NOT work on boobs with shiny2.


======================================================

░░░░SHININESS EFFECT░░░░



There are 3 shiny styles on breast: NO shiny, shiny1, shiny2.
If you need shiny effect, please follow the steps below:

1. Wear the mesh boobs with Shininess Effects ( the name of boobs contains "shiny1" or "shiny2" ), use the way above to match your skin and mesh.
2. Set GRAPHICS SETTINGS, evoke Advanced Lighting Model.
3. Set Environment Settings, change CalWL to **Story Leaf** or default, you can download this settings here and put it into the correct path.
Now your mesh object have Shininess Effects!

Note: Shiny2 doesn't support half-transparent cloth, for example wet bra. And Shiny2 also doesn't support custom Nipple ( tint by hud or change texture by applier ). If you need the 2 features with shiny effect, please use shiny1.


======================================================

░░░░PHYSICS EFFECT░░░░



You can wear physics layer to have motion effects!
Note this effect may lag in some viewer, if you find this effect is not so good, simple set avatar physics to Max.
( The picture below is snap from Singularity Viewer )

Avatar Physics


======================================================

░░░░CLOTHES░░░░



There are 3 Fitted Mesh Clothes Layers, Bra, Top1 and Top2.
You can use Breast HUD to show the cloth layer and then wear the applier ( or wear then click the applier ) to switch the texture on it.
Only something need to notice:

1. Bra Applier ONLY fit Bra, Top1 Applier ONLY fit Top1,  Top2 Applier ONLY fit Top2, they have different icon on applier so it's easy to distinguish.
2. Top1 and Top2 can only display either one at the same time.
3. Designers can make half-transparent cloth on Bra layer ( for example wet bra ).
4. Half-transparent cloth work on boobs with shiny1 or without shiny, but it does NOT work on boobs with shiny2


======================================================

░░░░COMPATIBLE WITH TANGO APPLIER░░░░



There are 5 mesh layers total: Breast, Nipple, Bra, Top1, Top2.

- Breast work for both **Story Leaf** Breast Applier and Tango skin Applier.
- Nipple work for both **Story Leaf** Nipple Applier and Tango Nipple Applier. ( Boobs with shiny1 or without shiny work, Boobs with shiny2 don't )
- Bra work for both **Story Leaf** Bra Applier and Tango Bra Applier.
- Top1 work for both **Story Leaf** Top1 Applier and Tango Top Applier.
- Top2 work for both **Story Leaf** Top2 Applier and Tango Top Applier.

Thursday, June 26, 2014

Ample - Vest 01

We release NEW Fitted Mesh Clothes "Ample - Vest 01" !
This vest is 100% fit *Story Leaf** Fitted Mesh Breast - Ample!

---FEATURES---

- 100% fit *Story Leaf** Fitted Mesh Breast.
- 2 Modifiable Mesh to custom Texture or Tint.
- 14 Default Colors.
- 2 Styles of Textures.
- Double Sides.
- Physical Effect.
- UVW Map is includes.

---CONTENTS---

- 28 Fitted Mesh Vest ( 2 white colors are MOD/ COPY/ NO TRANSFER, others are COPY ONLY )
- 1 Alpha Layer ( COPY ONLY )
- 1 UVW Maps ( FULL PERMISSION )

Ample_Vest01

Wednesday, May 28, 2014

**Story Leaf** Fitted Mesh Breast - DEVELOPERS KIT GUIDE -

░░░░UPDATE INFO░░░░


2014/07/24 UPDATE to Version 2.1

1. Compatible with Tango Applier. See here
2. Custome Nipple is realized: Nipple is now fit Nipple Applier and also tintable. See here
3. Add 1 Mesh Cloth Layer, now there are 3 Cloth layers: Bra, Top1, Top2. See here
4. Update HUD, now it's much more convenient. See here
5. Add 1 shiny style, now there are 3 styles: NO shiny, shiny1, shiny2. See here


I have repackage the developers kit, now you will find the things below when you rez the object named " Breast Ample < Developers Kit > V2.1 ":

- DESIGN TOOL - BREAST : For Designer who would like to make Skin Applier or FULL Clothes.
- DESIGN TOOL - NIPPLE : For Designer who would like to make Nipple Applier.
- DESIGN TOOL - CLOTHE BRA: For Designer who would like to make applier for bra layer, like bra, bikini, underwear...etc.
- DESIGN TOOL - CLOTHE TOP1: For Designer who would like to make applier for top1 layer, like shirt, vest...etc.
- DESIGN TOOL - CLOTHE TOP2: For Designer who would like to make applier for top2 layer, like shirt, vest...etc.
- Texture Encrypter V2 : To protect your creation, so it’s not easy to be stolen, all of the 3 tools above NEED to use it. )
- Authorized Reseller : This Script is used to backup. )

What's the difference between Top1 and Top2?
- Top1 is tighter and more suitable for default SL avatar.
- Top2 has better UVW Map for designers who would like to make texture without distortion.


======================================================

░░░░DESIGN TOOL - BREAST░░░░



The DESIGN TOOL - BREAST allows designers to make Appliers of the mesh object to fit their creation, for example skin, FULL clothes...etc. And designers can also sell the Applier.


---CONTENTS OF DESIGN TOOL - BREAST---

- 2 UVW Maps ( FULL PERMISSION )
- 1 DEMO Texture ( FULL PERMISSION )
- 2 Original Applier ( DEMO & Standard, both can be sold after you set correctly, you can decide to make DEMO Applier or not as you like, DEMO Applier will ONLY match DEMO Mesh. )
- 2 BASIC Fitted Mesh Breast ( MOD/ COPY/ NO TRANSFER, for designer only, so it’s more convenient to test your texture. )
- Texture Encrypter V2 ( To protect your creation, so it’s not easy to be stolen. )


---2 UVW MAPS---

There are 2 UVW Maps, UVW Map - SL and UVW Map - HD.
UVW Map - SL use default SL avatar UVW Map, it match most skins and clothes, this UVW Map match Fitted Mesh - SL.
UVW Map - HD has separate nipple texture, use this UVW Map to draw higher detail on nipple, this UVW Map match Fitted Mesh - HD.

Designers can choose which UVW Map to use, UVW Map - SL is easier, UVW Map - HD has higher detail, depend on which you like.
If your creastion is cloth, my suggestion is UVW Map - SL, if you creastion is skin, each one is OK.

You can even use both on 1 texture, just draw both styles of nipple on the same texture, see the DEMO Texture.


---DRAW TEXTURE---

There are BASIC mesh objects which are modifiable, you can use those mesh objects to test your texture until you are satisfied.


--SET APPLIER---

After you finished your texture, you can set applier to fit your creation. Please follow the steps below:
( Note: There are 2 Appliers, DEMO Applier ONLY work with DEMO mesh, designers can choose to make DEMO Applier or NOT. )

1. REZ Applier, wait 3 to 5 seconds to authorized, then set the permission correctly otherwise the applier will NOT work.
!Designer Settings card: TRANSFER ONLY
Mesh Applier Script: COPY ONLY
Applier: COPY ONLY

2. REZ Texture Encrypter V2

3. Put your texture into REZ Texture Encrypter V2 ( for example the texture named "pale" ) , then click Texture Encrypter V2.
There will be some message shows on local chat like this:
[13:52]  Texture Encrypter V2: pale: KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5KlR0ZYZ6X1GDUVN6cw4WIn8DbGWSclwaXFQAL3EUQHp4CHA5 is your texture code, copy it.

4. Right click the Applier which is rezzed by step1 , select Edit, switch to Content tab, double click !Designer Settings card, you will find the message below on last line:
diffuseTexture = Breast, dwV0YQNzCFZDUFEodg4dJS1QbGdRIgAaWlACdXwbRHd/VXZn, ALL_SIDES
Then past the texture code to replace the old code, click Save.
( Note: All you need to do is paste the code to replace the old one, do not modify any other things! )

5. This Applier is set correctly, rename it when it is rezzed ( note Applier can only be renamed when it's rezzed )  then pick it back to inventory. Let's say this Applier to Source Applier.

6. If you would like to make a bunch of Applier, you can rez the source Applier, then repeat step 3 to 5.

7. You can change the permission of Applier to COPY when it is in inventory if you need.


---SELL APPLIER---

You can sell the Applier with your skin, cloth...etc. Or you can also sell the Applier separate as you like.


======================================================

░░░░DESIGN TOOL - NIPPLE & 3 CLOTH░░░░



---CONTENTS OF DESIGN TOOL - CLOTHE BRA---

- 2 UVW Maps ( FULL PERMISSION )
- 2 SAMPLE Texture ( FULL PERMISSION )
- 1 Original Applier ( Designers can sell the applier or the copy after you set it correctly! )
- 1 BASIC Fitted Mesh Bra ( MOD/ COPY/ NO TRANSFER, for designer only, so it’s more convenient to test your texture. )


---CONTENTS OF DESIGN TOOL - CLOTHE TOP1---

- 1 UVW Maps ( FULL PERMISSION )
- 1 Original Applier ( Designers can sell the applier or the copy after you set it correctly! )
- 1 BASIC Fitted Mesh TOP1 ( MOD/ COPY/ NO TRANSFER, for designer only, so it’s more convenient to test your texture. )


---CONTENTS OF DESIGN TOOL - CLOTHE TOP2---

- 2 UVW Maps ( FULL PERMISSION )
- 3 SAMPLE Texture ( FULL PERMISSION )
- 1 Original Applier ( Designers can sell the applier or the copy after you set it correctly! )
- 1 BASIC Fitted Mesh TOP2 ( MOD/ COPY/ NO TRANSFER, for designer only, so it’s more convenient to test your texture. )


---HOW TO WORK---

Most steps to set appliers for Nipple, Bra, Top1 and Top2 are same as use DESIGN TOOL - BREASTS, only some thing need to notice:

1. NIPPLE, BRA, TOP1 and TOP2 all have unique UVW Map.
2. When you are making Bra Applier, you will find the message below on last line on !Designer Settings card:

diffuseTexture = Bra, dwV0YQNzCFZDUFEodg4dJS1QbGdRIgAaWlACdXwbRHd/VXZn, ALL_SIDES
or
diffuseTexture = Top2, dwV0YQNzCFZDUFEodg4dJS1QbGdRIgAaWlACdXwbRHd/VXZn, ALL_SIDES

when you are making Top2 Applier.
Just past the texture code to replace the old code, but do not modify any other things!


======================================================

░░░░HALF - TRANSPARENT CLOTH░░░░



Because of glitch about alpha channel on 3D games, half - transparent texture may cause some problems on multi fitted mesh layers.
But, we have unique technique to realized it on Bra layer.
It means if you want to make half - transparent items ( for example wet bra, milk ), you can draw texture and save it as 32-bit TGA with alpha channel.
Only one thing you need to remember, it can ONLY be realized on Bra layer, otherwise you will see the texture is broken.
And it work on boobs without shiny or with shiny1, but NOT work on boobs with shiny2.


If you have any other question about developers kit, please contact NickenLee Resident via IM or notecard.